Take a heap of extruded 3D letters, fill them with virtual springs, and drop them on the floor: they land, wobble and settle like rubber toys instead of rigid plastic. This is the official demo for Blender’s internal-springs cloth feature — the setting that gives closed cloth meshes a soft, volumetric bounce.
Like every physics shot, it’s a two-act job: the simulation bakes sequentially, then the 150-frame 4K render fans out across the network’s nodes. Both stages ran on OmnibusCloud.
Part of our launch showcase.